Low Cost Interactive Electronic Whiteboard Using Nintendo Wii Remote
- 1 Center of Computer Science, Faculty of Information Science and Technology, National University of Malaysia, 43600 Bangi, Selangor, Malaysia
- 2 Department of Graphic and Multimedia, College of Information Technology, University Tenaga Nasional, Km 7, Jalan Kajang-Puchong, 43009 Kajang, Selangor, Malaysia
Abstract
Problem statement: The application of interactive whiteboard offers extensive benefits in the learning and teaching process for classroom environment. The high cost associated with commercial interactive whiteboard may hinder its application in primary or secondary school, especially in developing countries. Thus, this study describes the methods used to create a low cost interactive and viable electronic whiteboard by using the capabilities of the Nintendo Wiimotes. It also looks at the possibility of whether this much cheaper technology can be fully utilized to create better tools for in-class learning. Approach: Several technical aspects of the Wii Remote are examined, how this technology can be used on a low cost interactive whiteboard and how the system can be connected to your computer and LCD projector/screen. Result: This system has a stand-alone architecture, consists of a PC. The input client was responsible for getting the input data and connecting the Wii Remotes using a Bluetooth connection. The PC handles the software engine and display module. The user sends the IR source light to Wiimote by pressing the IR Pen’s switch button and then the Wiimote sends data to the PC via a Bluetooth connection. Conclusion/Recommendations: The genre of the system makes it more suitable in learning environments such as schools or universities. The main target groups of the system are lecturers, teachers or students (during presentation or in class exercise). Therefore, it was necessary to simplify the software design and control mechanism in order to support these main target groups.
DOI: https://doi.org/10.3844/ajassp.2010.1458.1463
Copyright: © 2010 Dalbir Singh, Ridha Omar and Azfar Anuar. This is an open access article distributed under the terms of the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited.
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Keywords
- Overhead Projectors (OHPs)
- Light-Emitting Diode (LED)
- calibration process
- Bluetooth connection
- Field Of View (FOV)
- stand-alone architecture
- nintendo wii remote
- computer projection systems
- interaction design